Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division will be translated into a tabletop role-playing experience. A collaboration has been formed to develop a tabletop RPG that explores the franchise’s apocalyptic landscape. The project was revealed, with a crowdfunding campaign planned to launch in April of 2026.
"This project aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the tabletop, offering fans a new way to engage with The Division through immersive storytelling and mission-based gameplay," states an official release.
Launch products will include a beginner's box, essential manuals, a GM screen, figurines, and several deluxe editions.
Delving Into The Division's Apocalyptic World
In this setting, a lethal pathogen called Green Poison was released in New York City, sending the nation into chaos. As the pandemic worsens, society crumbles and hostile groups emerge, turning the urban landscape into a warzone. To preserve order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. That’s where the agents come in.
Development on the RPG has been underway for about several years, and it is confirmed to be complete. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to reach a wider market, specifically in North America. Production is slated to begin right after the campaign, with deliveries projected for the latter part of 2026.
A Streamlined Gameplay Mechanic: The GRIS System
A preview at the system reveals it uses 10-sided dice predominantly through its proprietary GRIS system, promoting a streamlined and tactical style. Players use skills or traits to roll small dice pools, typically from one to five d10s.
- Instead of summing the total, participants choose a single “result die” from the group.
- This dice is then measured against a target difficulty.
- Rolling a natural 10 grants additional bonuses, such as increased harm or boosted support.
Combat Emphasize Positioning and Awareness
Battles prioritize placement and environmental awareness, reflecting the source material. Elements like taking cover, height advantage, or visibility have a direct impact dice rolls. This system seems built to reward coordination and clever tactics instead of raw numbers.
A Thematic Wound Mechanic
The way injuries is managed introduces a interesting narrative layer. Operatives have a injury limit; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.
- At critical condition, an agent is downed, but they’re not unconscious.
- They may still move and take limited actions, emulating the last stand common to many shooter games.
- Any player knocked down must roll on a trauma table, risking lingering conditions like shock or crippling injuries.
An Introductory Scenario
A publicly available Quickstart Guide is promised in the near future. It includes a pre-made introductory scenario called Ashes of Murray Hill. In this mission, the group spearhead the hunt for a missing medical team and work to stop an attack by the notorious Rikers gang, who have taken over that NYC neighborhood. More specifics and the full range of offerings are expected to be detailed near the campaign launch.